The canvas
element that the game will draw into
Readonly
hasGets the current state of pointerLock.
Readonly
isWhether the game is focused.
Readonly
pointerWhether the user's pointer is within the game area.
Readonly
supportsWhether the browser supports pointerLock.
Rest
...args: any[]Generated using TypeDoc
noa.container
- manages the game's HTML container element, canvas, fullscreen, pointerLock, and so on.This module wraps
micro-game-shell
, which does most of the implementation.Events
DOMready => ()
Relays the browser DOMready event, after noa does some initialization
gainedPointerLock => ()
Fires when the game container gains pointerlock.
lostPointerLock => ()
Fires when the game container loses pointerlock.