the Babylon.js FreeCamera that renders the scene
the Babylon.js Engine object for the scene
a Babylon.js DirectionalLight that is added to the scene
Whether to redraw the screen when the game is resized while paused
the Babylon.js Scene object for the world
Adds a mesh to the engine's selection/octree logic so that it renders.
the mesh to add to the scene
pass in true if mesh never moves (i.e. never changes chunks)
(optional) global position where the mesh should be
(optional) chunk to which the mesh is statically bound
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noa.rendering
- Manages all rendering, and the BABYLON scene, materials, etc.This module uses the following default options (from the options object passed to the Engine):