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noa API reference
noa API reference
<internal>
"gl-vec3"
Namespace "gl-vec3"
Index
Variables
EPSILON
Functions
add
angle
ceil
clone
copy
create
cross
dist
distance
div
divide
dot
equals
exact
Equals
floor
for
Each
from
Values
inverse
len
length
lerp
max
min
mul
multiply
negate
normalize
random
rotateX
rotateY
rotateZ
round
scale
scale
And
Add
set
sqr
Dist
sqr
Len
squared
Distance
squared
Length
sub
subtract
transform
Mat3
transform
Mat4
transform
Quat
Settings
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noa API reference
<internal>
"gl-
vec3"
EPSILON
add
angle
ceil
clone
copy
create
cross
dist
distance
div
divide
dot
equals
exact
Equals
floor
for
Each
from
Values
inverse
len
length
lerp
max
min
mul
multiply
negate
normalize
random
rotateX
rotateY
rotateZ
round
scale
scale
And
Add
set
sqr
Dist
sqr
Len
squared
Distance
squared
Length
sub
subtract
transform
Mat3
transform
Mat4
transform
Quat
Event
Emitter
Event
Emitter
listener
Count
default
Max
Listeners
init
once
Block
Options
Camera
Camera
Defaults
Chunk
Container
Default
Options
ECS
Entities
Event
Emitter
Game
Inputs
Inputs
Material
Options
Movement
State
Object
Mesher
Physics
Physics
Physics
State
Position
State
Registry
Rendering
Rigid
Body
Terrain
Mesher
World
Mat
Def
Engine
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